will-hoppe.com

Hi! I'm a senior studying computer science at the University of Notre Dame. I have been into computers for a while — Here's proof.


I have internship experience at Capital One and worked on research teams spanning multiple projects and disciplines. Much of my professional and personal experience centers around Generative AI applications, such as building large datasets, fine-tuning models, or developing programs around a model.


Recently, I've been building a video game in Godot with mentorship from a professor, and I'm hoping to release a demo on Steam in the next few months. It's a 2D platforming game where you play as a cute frog and can grapple around with your tongue. I am creating all assets, code, and music myself. Check out my devblog to see my progress!


Feel free to check out my other projects and contact me!

Projects

Froggy's Big Leap started as a class project in my Game Development class, but with encouragement from my professor, I decided to take it further. It's a low-stress platformer with unique movement mechanics and fun nature-themed levels.

With guidance from my professor, I've been able to create all assets, code, and music myself. I'm hoping to release a demo on Steam in the next few months.


I created this museum simulation for my Generative AI class final project. I used multiple diffusion models to generate unique art pieces and then had people guess which were created by AI and which were created by humans.

I built this project in Godot and stored player data in a Google Firebase database. My goal was to explore how when presented under the same context, AI-generated art can be indistinguishable from human-generated art. Generally, players were able to guess correctly about 50% of the time.


Resume

You can view my resume here.